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Substance 3d texturing plan
Substance 3d texturing plan









substance 3d texturing plan

All our developers need to do is simply set up the parametric models and get the texture assets ready. Procedural Texturing Material Modeling: Powered by the parametric modeling capability of Adobe Substance, the PTS is able to unlock the infinite possibilities of variations in 3D models and patterns.Procedural Texturing Material Templates: To help artists quickly generate different visual effects for different projects, the PTS also enables our artists to customize materials from basic material libraries as well as Substance Source Material.PTS Asset Manager: As a one-stop solution with a categorized storage system that can synchronize real-time changes anywhere and anytime, it can effectively prevent accidents caused by local computer crashes and personnel changes.With the PTS client, we are able to synchronize texture asset management for cross-region collaboration. To support the development of multi-end and multi-genre games, the texture asset library can also be customized to meet the specific needs of different projects. The shared texture asset library is not only open internally to all LIGHTSPEED STUDIOS projects but also can be shared externally with vendors. PTS Client: Backed by the secure cloud service, this proprietary PTS client allows our artists to flexibly access textures and materials for various projects.In particular, there’re several components that make it a powerful game development tool: It helps boost productivity by allowing developers to create globally streamlined workflows for procedural texturing, modular modeling, and environment and character creation with photogrammetry for multiple projects, regardless of geographical barriers. The PTS features a one-stop terminal where developers can access and manage most of the tools and assets. Procedural Texturing System (PTS) is a tool developed by LIGHTSPEED STUDIOS in collaboration with Adobe to boost the productivity of its developers using Substance 3D.

substance 3d texturing plan

It demonstrates LIGHTSPEED STUDIOS’ commitment to establishing a global platform that advances the future of game development and will inspire more possibilities in extending technological partnerships and driving its innovation-driven global expansion. The collaboration is a strategic step LIGHTSPEED STUDIOS has taken towards creating the LIGHTSPEED Universe that will bring next-level experiences to gamers and developers by providing easy-to-use tools and technologies. We look forward to more in-depth cooperation between LIGHTSPEED and Adobe. In particular, the features we are looking to develop include a cross-region collaborative mechanism for assets management, customized modular tools for texturing, and other extensions and plug-ins. We highly value the in-depth cooperation with Adobe Substance 3D in developing new features. We are glad to introduce the Procedural Texturing System (PTS), a tool developed by the studio to boost development productivity for LIGHTSPEED STUDIOS’ developers using Substance 3D.

#SUBSTANCE 3D TEXTURING PLAN SERIES#

Since 2021, our Technical Art team and Adobe Substance 3D have cooperated and jointly created a series of new 3D materials and tools. Of course, we would like to work with Adobe Substance 3D, the world’s leading solution for 3D texturing. 3D has almost become an essential solution for game texture production, including commercial skins, props, environments, and characters. With the continuous development of technology, texturing for the gaming industry has entered the field of 3D and realism.

substance 3d texturing plan

Teaming Up With the Adobe Substance 3D Team











Substance 3d texturing plan